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Answer by Jessy
Only values between zero and one do anything. You can't boost volume levels.
View ArticleAnswer by Joshua
Like Jessy said, only values between zero and one work. So replace the last line of code you have by:AudioListener.volume = hSliderValue/10; } and everything should work.
View ArticleAnswer by jchart7
I just created another Audio Source and called it MasterVolume, then i linked its values to the Audio Listener. Then use your slider to control the MasterVolume. using UnityEngine; using...
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