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Answer by Jessy

Only values between zero and one do anything. You can't boost volume levels.

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Answer by Joshua

Like Jessy said, only values between zero and one work. So replace the last line of code you have by:AudioListener.volume = hSliderValue/10; } and everything should work.

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Answer by jchart7

I just created another Audio Source and called it MasterVolume, then i linked its values to the Audio Listener. Then use your slider to control the MasterVolume. using UnityEngine; using...

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Answer by Jessy

Only values between zero and one do anything. You can't boost volume levels.

View Article

Answer by Joshua

Like Jessy said, only values between zero and one work. So replace the last line of code you have by:AudioListener.volume = hSliderValue/10; } and everything should work.

View Article


Answer by jchart7

I just created another Audio Source and called it MasterVolume, then i linked its values to the Audio Listener. Then use your slider to control the MasterVolume. using UnityEngine; using...

View Article
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