Answer by jchart7
I just created another Audio Source and called it MasterVolume, then i linked its values to the Audio Listener. Then use your slider to control the MasterVolume. using UnityEngine; using...
View ArticleAnswer by Joshua
Like Jessy said, only values between zero and one work. So replace the last line of code you have by:AudioListener.volume = hSliderValue/10; } and everything should work.
View ArticleAnswer by Jessy
Only values between zero and one do anything. You can't boost volume levels.
View ArticleAnswer by jchart7
I just created another Audio Source and called it MasterVolume, then i linked its values to the Audio Listener. Then use your slider to control the MasterVolume. using UnityEngine; using...
View ArticleAnswer by Joshua
Like Jessy said, only values between zero and one work. So replace the last line of code you have by:AudioListener.volume = hSliderValue/10; } and everything should work.
View ArticleAnswer by Jessy
Only values between zero and one do anything. You can't boost volume levels.
View Article